The Event of a thread

By Ann Hamilton,at Park Avenue Armory, NY, 2011

Ann Hamilton’s work is a unique blend of performance, photography, video, textiles, and sculpture. Best known for her sensual, environmental installations, Hamilton’s work often combine sensory elements of sound, taste, smell and touch. She is as interested in verbal and written language as she is in the visual, and sees the two as related and mutable elements.

artist website:

3D Water Matrix

ST\LL, Shiro Takatani,2014

In 2001, video installation artist Shiro Takatani dreamed up an intelligent fountain which would be able to communicate through shaping letters with falling water. Lacking the correct technology, Takatani’s idea was not realised until a couple of years ago. Richard Castelli combined 900 computer-controlled electrovalves into a grid with 30 streams of water surrounding it. The 3D Water Matrix is a type of very low-resolution video, in three dimensions, where the drops of water are pixels. This is the medium into which sequences, the individual works of art, can be programmed.

artist website:
Shiro Takatani

Random International

Rain Room, 2012

Upon entering the installation, visitors are simultaneously exposed to and protected from the water falling all around. Although the sound and smell of the rain are intense, its touch remains absent leaving visitors dry within a continual downpour as they navigate the space.

In Rain Room a seemingly intuitive relationship develops between visitor and artwork, man and machine.


Art Group RANDOM INTERNATIONAL run a collaborative studio for experimental practice within contemporary art. Founded in 2005 by Hannes Koch and Florian Ortkrass, today they work with larger teams of diverse and complementary talent out of studios in London and Berlin.

Questioning aspects of identity and autonomy in the post-digital age, the group’s work invites active participation. RANDOM INTERNATIONAL explores the human condition in an increasingly mechanised world through emotional yet physically intense experiences. The artists aim to prototype possible behavioural environments by experimenting with different notions of consciousness, perception, and instinct.